Friday, July 31, 2009

Seriously, What is Going on with the App Store? Blocks, Delays, and Awful Ap...

 
 

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via ReadWriteWeb by Sarah Perez on 7/31/09

Apple has never been one to be overly communicative with their developer community and the iTunes App Store is no exception. There is often little communication between Apple and developers when it comes to why an app is rejected or why its launch in the store is delayed. Now with the recent removal of all Google Voice related applications from the App Store - and again, with no explanations - at least one developer has had enough.

But lack of communication is only one of the issues with today's App Store approval process. O'Reilly Research is reporting today that the incubation period for apps is now trending upward - a figure that seems to speak to Apple's becoming overwhelmed by the number of submissions. And finally, courtesy of Apple's mysterious approval process, they've accidentally let yet another "adult"-themed application into the App Store once again.

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"I Can't Say. It's Just Against Our Policy"

For four months, the developer of a third-party Google Voice application known as VoiceCentral hosted his application in the iTunes App Store. Then, one day, it was gone. There was no advanced notice and absolutely no explanation from the company. He contacted Apple for help. After a frustrating conversation with Apple employee "Richard," the developer realized that Apple was simply refusing to discuss the problem. The conversation, a snippet of which is embedded below, is beyond absurd (Note - the developer says the conversation is not verbatim):

Richard: "I'm calling to let you know that VoiceCentral has been removed from the App Store because it duplicates features of the iPhone."

Me: "I don't understand that reasoning. By that logic wouldn't apps like Textfree, Skype, fring, or iCall be considered duplicates?"

Richard: "I can't discuss other apps with you."

Me: "It's not the apps themselves I want to discuss just the lack of consistency in rule enforcement."

Richard: "I can only say that yours duplicates features of the iPhone and was causing confusion in the user community. It's against our policy."

Me: "So what has changed that it is now against policy? It has been in the store for the last 4 months with no problem. There wasn't a problem for the 1.5 months prior to that when you were 'reviewing' it. And this didn't come up with any of the updates we submitted after it was already in the store."

Richard: "I can't say - only that yours is not complying with our policy."

Me: "Can you tell me what portions of the app were duplicate features?"

Richard: "I can't go into granular detail."

Me: "Is there something we can change or alter in order to regain compliance and get back in the Store?"

Richard: "I can't say."

Me: "Well if we can't figure out the issue then how will we know whether to resubmit the app. And how will we know whether to invest in any other development efforts? Future apps could be impacted."

Richard: "I can't help you with that"

Along with the removal of the third-party applications, Apple also gave the boot to the official Google Voice Application at the same time.

Some tech pundits reported it was AT&T who was behind the removal of these apps, since the Google Voice app essentially turns the iPhone into a dumb data device that routes calls over the iPhone's data connection instead of over AT&T's network - you know, the network where they get to charge you big money for long distance phone calls and such. Others weren't so sure that AT&T was to blame, since there are still a number of other VoIP applications available in the App Store now including My Skype, TruPhone, Nimbuzz, and Fring.

Sadly, the real truth may never be known because Apple isn't talking.

For one Apple developer, Steven Frank, watching the Google Voice debacle unfold was enough to put him off developing applications for Apple products altogether. Interestingly enough, Frank is not an iPhone developer - he develops apps for the Mac. But seeing how Apple was treating the mobile developer community left him "frustrated and disappointed," he wrote in a candid blog post.

"I've reached a point where I can no longer just sit back and watch this. The iPhone ecosystem is toxic, and I can't participate any more until it is fixed. As people have told me so many times: It's Apple's ballgame, and Apple gets to make the rules, and if I don't like it, I can leave. So, I don't like it, and I'm leaving."

As for Google themselves, they aren't sharing what (if any) conversation occurred between the two companies about the Voice app's removal. But given the somewhat incestuous relationship between both industry giants (Apple and Google share two board members: Google CEO Eric Schmidt and former Genentech CEO Arthur Levinson), we'll probably never hear from them either.

Delays, Delays, Delays

When it comes to getting an application published, there's no doubt that Apple's queue of apps pending approval is likely the largest in the business. That's probably why the company is unable to offer consistent and reliable lead times for app approval to their developers. Some apps seem to get approved in a reasonable amount of time while others have actually sat in limbo for as much as six months.

And it's not just approvals that are subjected to this process. Application updates - patches that add features and fix major problems - are stalled for weeks on end at times, too. Says one iPhone developer: "I'm not happy with delays involved, and the seemingly arbitrary favoritism that's evident. It's either favoritism or just general chaos."

Today, new findings from O'Reilly Research put hard numbers to these sorts of complaints. They show that Apple's incubation times are now trending upward. The "incubation time" is the period between the release date of an app and the date it first appears in iTunes. The release date of an app refers to the date developers upload their apps to iTunes Connect, the area where apps are managed. In between the release date and when the app appears in iTunes, Apple performs a number of undisclosed QA tests before making the app live in their store. Because a shorter incubation period translates to a more favorable position when users sort apps by release date, developers prefer to see the shortest incubation periods possible.

As more apps are launched each week, the incubation period for these apps is increasing, says O'Reilly. They found that the mean incubation period for all app categories except for Travel is now on the rise.

The findings also reveal some other interesting trends, too. For example, although more games are launched each week, Music apps spend more time in the approval process. (No doubt while Apple verifies whether or not the app competes with iTunes).

Then there is the issue of Apple telling a developer that their app will go live on a particular date but it doesn't happen. The most recent example of this was with the new my6sense application. Because the company's PR department had already briefed a number of bloggers with the information, articles were published anyway, albeit with an update about the delay. Unfortunately for the company, this was not the ideal situation. How awful must it have been to see post after post about the app go live without any download link included in any of them. That's not just disappointing for the blog readers who can't try the app right away, it no doubt affected the company's bottom line, too.

That App Should Not Have Been Approved

Although Apple won't reveal any details of their mysterious approval process, a number of "oopsies" and oversights lead some to wonder if there isn't some sort of automation involved. That's the only explanation as to why some apps, like the horrid "Baby Shaker" game (where you shake the baby until red X's appear over his eyes) could have ever made it through. Such an oversight surely was not made by an actual person - at least not one who wanted to keep their job, that is.

Other questionable applications have also been pulled like BeautyMeter, a "Hot or Not" type of app where user-submitted photos are voted on and rated. Some users went too far with their photos, leaving Apple to finally pull the app when a 15-year-old girl uploaded nude photos of herself. That occurrence made the app go from being risque to downright illegal in an instant. Perhaps Apple just didn't see the potential dangers of that type of application, but their latest mistake again highlights the obvious holes in their approval process.

For a brief period of time yesterday, Apple was hosting an app called theXchange whose sole purpose is to connect people who want to have sex. Clearly, this app should not have made the cut given Apple's policies. So again, one has to wonder: what is going on with the approval process?

Apple Needs to Shape Up

There's no doubt that Apple is struggling with the large number of apps, the high visibility of their platform, and having to balance their goals with those of their carriers like AT&T. However, the problems, the delays, and, most importantly, their refusal to discuss the issues, is starting to give the company a bad reputation. For now, the souring feelings for Apple are probably just occurring in the developer community and among and tech pundits who watch the company closely. Still, it's already been bad enough for some developers to bow out and for some high-profile tech bloggers to announce they're ditching the iPhone for good.

If Apple can't address these issues in a timely fashion, then maybe it's time for them to lift their cone of silence and say - if not why the issues have happened - then at the very least, "We're Sorry."

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Wednesday, July 29, 2009

Get a Free Apple iPhone 3gs

By Jessica Lovitt

The new iPhone 3G 'S' from the stable of Apple Inc, yet again reinforces the belief of the company to constantly strive for excellence. The new iPhone 3G 'S' is not only the improved version of its predecessor but also has many new features that were never seen in previous versions of Apple iPhones. The features that are new in latest iPhone 3G S are so revolutionary that you will fall in love with iPhone 3G 'S':

Speed: Wow, this iPhone is fast. It is loaded with an operating system that has 256 MB of RAM and a processor that clocks at 600 MHz per speed. The iPhone 3G 'S' is far faster than other previous versions of Apple iPhones. When clocked during normal operations statistics indicate that viewing attachment in this new iPhone is about 3.6 times faster and browsing and webpage loading is about 2.9 times faster. Not only the opening of faster but also the transition between Apps has speeded up with the new iPhone.

Great gaming experience: For those who are fond of playing games, the new apple iPhone has great gaming experience in store for them. Enabled by Open GL ES 2.0, which is the latest API supporting 3-D for mobile phones and specific graphics processor, this new iPhone has both the software and hardware required to lay great online gaming grounds.

Appearance: Though there is not much difference in appearance the screen of new iPhone 3G S has an oleo phobic coating. This prevents any fingerprint impression or smudges on the screen. Now no more shirt sleeve cleaning of your mobile phone screen!

New Navigation features: While previous iPhones have GPS (global positioning system) The new iPhone 3G S has an additional inbuilt compass app that point in the direction that you are facing. This is a very useful application to give you direction while trekking or sailing. This new phone has one more very interesting feature. Though with earlier iPhones you could locate your position on the map, with the compass apps combined with the Maps app, when you tap the location button once again the map will reorient itself in your direction.

Voice control: Apple iPhone 3G 'S' offers revolutionary voice control apps. You do not need to trouble you fingers even for dialing a number or for playing your favorite songs. Just speak the name of the contact from the contact list and the iPhone will take care of the dialing part. For example if you want to call up Ben from your contact list, just speak Ben and the number is dialed. Also if you have to call up a number, then speak the number and iPhone voice control will dial it for you. You can use voice control to also play your favorite song. With 21 languages to choose from, the voice control is very versatile.

Improved Security: The new iPhone 3G 'S' comes with hardware based encryption of data. The additional feature of 'wipe it clean' option of find MyiPhone and encrypted iPhone backups make sure that not even the most seasoned thieves are not able to access your data until you leave it unlocked.

Better camera with video shooting: The new phone has 3 mega pixel of resolution capacity over 2 mega pixel of its predecessor and comes with improved brightness, low light adjustment and auto focus functionalities. The new 'tap to focus' functionality also allows you to define your focus while shooing. The new iPhone camera is equipped with an auto macro mode adjust the zoom in well even for very close objects while shooting.

Another big add-on in the iPhone 3G 'S' is that you can capture videos using the camera in both widescreen and portrait orientation. This 30fps VGA gives you all the features of that of camera and even allows you to modify the start point of the video.

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New Apps and Spec of Apple iPhone 3gs compared to iPhone 3g

By Jessica Lovitt

Constantly driven by an indefatigable desire to improve Apple Inc has introduced iPhone 3G 'S' after its blockbuster iPhone which redefined the game for mobile phones. The new model has many new and improved features and applications over its predecessor iPhone 3G.

Increased Memory and Speed: As the name of the model suggests iPhone 3G 'S', the 'S' in the name stands for speed. iPhone 3G 'S' is significantly faster than iPhone 3G. The applications and web pages will launch faster and transition smoother between the apps. Statistics suggests that the speed of iPhone 3G 'S' is almost twice as fast as its predecessor, viewing attachments and web Pages loading is about 3.6 times and 2.9 faster respectively. The iPhone 3G'S' has 256 MB RAM and 600 MHz processing speed as opposed to iPhone 3G having 128 MB RAM and 412 MHz processing speed. The improved speed and memory of the iPhone 3G'S' is attributed to faster processor and larger RAM in its operating system.

Better Gaming experience: The new iPhone 3G S has significantly improved graphics processing hardware and Open GL ES 2.0 3D graphics API software. This new version of iPhone is good enough to be challenging dedicated gaming devices.

Appearance: Though it would be difficult to distinguish the iPhone 3G 'S' from the earlier iPhone 3G from appearance, the rear of the phone has the specification details. The screen is coated with an olephobic material to avoid any fingerprint impression or smudges on the screen.

Easier Navigation : Besides having an inbuilt GPS like its predecessor new Apple iPhone 3G 'S' also features a compass that even lets you know that which direction you are pointing. This feature makes this device a good companion for treks and forest explorations. iPhone 3G 'S' takes the map apps of its previous versions a notch above. Now you would not just be able to see your position with respect to the map but if you tap it twice the map will reorient itself in the direction you are facing.

Voice Control: With this amazing feature you need not even press or touch for dialing a number, simply ask you iPhone 3G 'S' to dial by naming the contact as mentioned in the contact list. Similarly you can even command you iPhone to play your choice of songs from the play list. And you do not need to command your iPhone only in English; the phone supports over 21 languages.

Your Jogging companion: The new phone has Nike + feature which mean that you do not need Nike+ dock connector to use you iPhone while jogging in your Nike shoes.. The new phone comes with inbuilt functionality to connect to the sensors in your running shoes.

Improved Security: The new iPhone 3G 'S' comes with hardware based encryption of data. The additional feature of 'wipe it clean' option of find MyiPhone and encrypted iPhone backups make sure that not even the most seasoned thieves are not able to access your data until you leave it unlocked.

Better camera with video shooting: The new phone has 3 mega pixel of resolution capacity over 2 mega pixel of its predecessor and comes with improved brightness, low light adjustment and auto focus functionalities. The new 'tap to focus' functionality also allows you to define your focus while shooing. The new iPhone camera is equipped with an auto macro mode adjust the zoom in well even for very close objects while shooting.

Another big add-on in the iPhone 3G 'S' is that you can capture videos using the camera in both widescreen and portrait orientation. This 30fps VGA gives you all the features of that of camera and even allows you to modify the start point of the video.

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Sunday, July 26, 2009

iPhone Email Sets New Corporate Standards

By Greg Black

Initially released to the market as a general consumer product, the iPhone has been purchased by and made quite a surprising impact to business people in the corporate world. The appeal of this device to the business world is clear with the iPhone's impressive interface, its advanced integration to industry partners, and of course how easy it is to use.

To date, one of the biggest set backs to business users is the inability to access their business emails from the device. Because business email run on systems that aren't really compatible with the iPhone and the fact that business email is usually protected by a firewall, it makes it almost impossible for the iPhone to reach and access the mail server.

One solution that was developed for iPhone email users was to have your received business email forwarded to your personal email. There were some problems with this technique. If you needed to reply to any of those emails, you would expose that you were replying from your personal email. The best solution is to just add your business email address in your recipients list. The toughest solution, but ultimately the top solution Is to have your company's IT department add iPhone email to their supported list of devices that can access the corporate mail server.

In this age of internet, gadgets and email the concept of iPhone email is very important in being able to monitor and archive business correspondences. To make the process of integrating iPhone email into your system for your IT staff easier, your company can also consider purchasing licenses for software from Apple, Sybase or IBM.

With the appeal to employees of the iPhone being trendy and user friendly in the corporate setting can be a great help. If given enough time, effort and resources any company would realize that it is not too difficult to include the iPhone email attributes into your present administrative system. Incorporating these attributes won't be so much of a burden since its features are very handy. This is very possible for iPhone to accomplish since BlackBerry has already achieved this in the past.

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Saturday, July 25, 2009

iPhone 3G 3rd Party Downloads -Things You Need For Your iPhone 3G

By Davion Wong

Now you do cannot just have simple iPhone downloads but iPhone 3G 3rd party downloads if you have an iPhone 3G. It's amazing how technology has improved over the years.

If you do not have an iPhone 3G yet, it's about time that you get one. This latest offering from Apple is making a lot of waves and it's easy to see way. It's cheaper, for one thing, almost half the price of the previous model. However, being less expensive does not mean sacrificing quality.

The iPhone 3G uses 3G technology, thus it can get data from cellular networks a lot faster. It also comes with an operating system that will allow you to take advantage of such features as corporate email access as well as address book access. Then, of course, the best feature your iPhone 3G has is that it is equipped with a program that will let you to make iPhone 3G 3rd party downloads, such as game applications.

Even if you have an old iPhone model, you can still download 3rd party applications to your iPhone 3G. All you have to do is to upgrade your phone, and you can do that for free.

The ability to download 3rd party software to iPhone 3G gives Apple a definite edge over its competitors. Particularly because of this unique offering of Apple, there are now many sites, thousands even, that enable iPhone 3G 3rd party downloads.

Many of these sites are free sites, but before you jump around, know that free sites are not exactly the best sites to download from. In fact, if at all possible, you must avoid them. Free sites are not exactly free sites, after all, because the moment you download from such sites, you are bring in malicious spyware applications into your system. When that happens, your system could crash and you could end up paying a lot of money to have it repaired.

If you want to make iPhone 3G 3rd party downloads in total confidence, go for paid sites. You are likely to find the best value for your money from these sites. Sure, you will have to be a paid member in order to begin downloading, but the high quality images and sounds and the virus-free downloads should make it all worth it.

Whether you are surfing the net or accessing your email or playing online games, the iPhone 3G will make it easier for you. Don't be left behind; get an iPhone 3G now and find out how you can make iPhone 3G 3rd party downloads by going over my site.

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Tuesday, July 14, 2009

How Did Apple's App Get so Popular?

via ReadWriteWeb by Frederic Lardinois on 7/14/09

app_store_logo_jul09.pngEarlier today, Apple announced that iPhone and iPod touch users have now downloaded over 1.5 billion applications. According to Apple, there are now also over 100,000 developers in the iPhone Developer Program and over 65,000 apps in the store. The number of actual iPhone developers might be a bit lower than Apple reports, as a lot of people only joined the paid version of the program to get their hands on the betas of the iPhone 3.0 OS, but there can be little doubt that the App store is a runaway success, both for Apple and developers. Given this huge success of the App Store, it is worth thinking about the factors that contributed to the App Store's success and what Apple could do to make the store even better.

Some other platforms had something similar to the App Store long before Apple, and others are still trying to copy the App Store, but Apple has clearly set the bar very high. Even though a number of companies are trying to emulate the App Store model now, we think that a number of factors contributed to Apple's massive success. Some of these may be very hard to replicate for other companies.

Here are a few of the them:

  • pump was primed: with the iPod, Apple had already familiarized millions of people with iTunes and the idea of buying music and videos content for their devices on iTunes - moving to applications was a natural next step
  • it's not just the iPhone: by creating an ecosystem that both iPhone and iPod touch users can tap into, Apple greatly expanded the reach of its app store. Apple says it has shipped over 40 million devices with the iPhone OS on it. This means that, on average, iPhone and iPod touch owners have downloaded an average of around 38 apps per person, which is not an outrageously high number.
  • pricing: allowing free apps into the store and distributing them for free was a very smart move by Apple. This allows new users to become comfortable with the App Store concept and gives developers a chance to showcase free versions of their paid applications and games. Also, by allowing developers to charge as little as $0.99 for an app, developers can reach a lot of users while still getting paid for their work.
  • international reach: there are App Stores in 77 countries and very little content is restricted to specific countries
  • games: almost every application in the list of top paid and free apps (iTunes link) is a game. The iPhone (and the iPhone 3GS even more so) is a great mobile gaming machine and given that most games are quite cheap, who can really say no to the Moron Test or Real Soccer 2009 (which at $0.99 is quite a bargain)?
  • low barrier of entry for developers: you don't have to pay to start developing (assuming you have access to a modern Mac), and if you are already a Mac developer, developing for the iPhone OS is relatively easy, as you use the same tools as before.
  • a chance to make money: of course, it also helps that Apple provides a central hub for all the apps and at least gives developers the impression that even small development houses or a guy in his parents' basement is playing on the same level as Electronic Arts or Gameloft.

top_apps_app_store_jul09.jpg

Some things we would like Apple to change/add:

  • improve the approval process: it's no secret that the process to get an application into the store is rather arcane and that Apple regularly refuses to let apps into the store for seemingly random reasons.
  • "remember this iPhone app" - our own Marshall Kirkpatrick would really like to see Apple add a way to mark apps in the store so that he could buy them later. This could look something like wish lists on Amazon or Newegg
  • recommendations: with 65,000 apps, it's very hard to keep an eye on what's new in the store. As of now, Apple hasn't introduced a 'Genius' feature for the App Store and there isn't even an Amazon-like function "others who bought this app also liked these apps" feature
  • mark apps you already bought

Can you think of other reasons why the App Store became such a success? And what would you like Apple to add to it or improve? Let us know in the comments.

Wednesday, July 8, 2009

How I Met My Dream Girl With The Help Of A Humble IPhone App

By Andy Klein

I didn't have much luck with girls in high school. I remember a few really awkward dates. I was a nerdy kid. I like math, science, and reading. At my school, those definitely weren't the popular things to do.

A few weeks ago, I was having some coffee with friends when I saw this beautiful girl across the coffee shop. She was engrossed in her iPhone. I imagined her texting her boyfriend. Then she noticed me and smiled.

She noticed I was staring, I was sure. I got embarrassed, and tried to play it off. My friend Josh saw what happened and tried to get me to talk to her, but I just started sweating. I wanted to leave, but he talked me down. So we just kept hanging out.

It might seem a little rude or stalkerish, but I took a picture of her with my iPhone. I got in line at the teller, and while she was looking out the window, I pretended to be fiddling with my phone. The picture was really nice. There was nice lighting that really made her look angelic.

On the way home on the bus, I was feeling very inspired to create something. She was just so beautiful, I couldn't keep her out of my mind. I wanted to do something that would show how pretty she was to me, sitting there next to the window. I opened up this new app I had bought called Comic Genie.

Comic Genie is a neat little app that puts talk bubbles in any picture. It's like in a comic strip. I had downloaded it, but I hadn't gotten a chance to use it. Now was the perfect opportunity! I opened up the picture from my library so I could make it into a nice comic.

At first, all I could look at was her beautiful face haloed by a ray of sun coming in through the window. What a great picture! After staring at it for a while (she really was beautiful!), I noticed that there was something sitting in the corner of the window. It was a little bird, like a baby pigeon, that had come to perch on the windowsill outside. From the angle of the picture, it looked like the bird was looking right at the girl.

Then it hit me! I double-tapped to add a talk bubble. Then I typed a corny message into the bubble: "I wish I could sit with you, pretty bird." I was in a corny, lovey mood. Sue me. It might have been simple, but the fateful events that followed still amaze me!

I take lots of pictures with my iPhone. That's basically the reason I got Comic Genie. I like expressing my creativity. I wanted to add something personal to my photos, so when I shared them with friends, it's like I made them.

When I got home, like I usually do, I synced my iPhone with my computer and got all the photos off. I then uploaded everything to Facebook, which I guess is a habit of mine. I was still distracted by her, I guess. I mean, who uploads pictures of people they don't even know to Facebook?

I checked my email the next day, and found that I had a friend request. I opened it up, and was startled to see that it was from the pretty girl I had seen yesterday. How could she find me? She said "This comic is so sweet! Did I see you at the coffee shop yesterday?"

Really, I was confused. How did she find me? I started thinking of all the possibilities, then I remembered that I uploaded my photos to Facebook. I took a deep breath. I check out her profile, and saw that we did have a friend in common. It was Alex, who kind of knows everybody. He had recognized her in the comic and tagged her face. She was notified and there you go!

I cautiously clicked "accept" on the friend request. She must have been online, because she messaged me seconds after I clicked. Not to drag on too long, but she liked taking photos so she was cool with what I had done (what a relief!), wanted to get together, and thought I was good looking. We met again at the coffee shop and I showed her how I made to comic on Comic Genie. She bought it, too, and we spent the afternoon taking photos and making comics. What a wonderful day!

So that's how I met Julie, he prettiest girl in the world!

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Wednesday, July 1, 2009

The Netbook VS The iPhone

By Stevie W. Lowe

Almost anyone knows what an iPhone is. The iPhone has been at the center of almost all technology discussions over the last few years. That being said, most people don't have any idea what a netbook is. A netbooks is a mini laptop designed for customers on a budget or those wanting a smaller solution to their full size laptop.

The iPhone definitely has some similarities to the family of netbooks. The question is, which is a better device? We will look at a few functions of each device.

Turning The Device On

Both have a simple on button but time to take to load up varies. With Linux, the time can be as short as 15 seconds, although Windows XP will take longer. The iPhone will take around 20-25 seconds from turning on to being ready to use. Winner is this category: Netbook

Typing On The Device

Typing on both isn't the same as on a desktop, but the netbook still has the edge here. It has a full qwerty keyboard rarely less than 80% the size of a full size keyboard. It takes practice to type quickly on the iPhone's 3.5" touch screen - I find it fastest with two thumbs, but accuracy is compromised. If you need to be accurate, using the corner of your finger helps. Still, it's difficult; especially when you've got a protective case on to stop scratching the back. Winner is this category: Netbook

Browsing The Net

The iPhone is limited in its browsing functions simply because of the Safari browser. Netbooks are capable of running Internet Explorer, Mozilla Firefox, Opera, and Safari. You can surf the internet much easier with a netbook than an iPhone. Winner: Netbook

Portability

The Apple iPhone can fit in just about any pocket. The netbook has to be carried in a bag or in hand. The obvious winner is: iPhone

Cost Of The Device

A netbook will usually cost around $200 - $300. Most netbooks will not ever cost more than $300. iPhones range in price with the cheapest version costing around $99 (if you are running on the AT&T network). If you are looking for an unlocked iPhone, they are usually costing buyers around $400 to $500. Winner: Netbook

Overall, the netbook is the better choice for people looking for a portable computer.

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